%define alias_ttf /usr/share/fonts/TrueType-vlgothic/VL-PGothic-Regular.ttf %define name lincity-ng %define version 2.0 %define release 6%{?_dist_release} Summary: City Simulation Game Summary(ja): 都市シミュレーションゲーム Name: %{name} Version: %{version} Release: %{release} Source: http://download.berlios.de/%{name}/%{name}-%{version}.tar.bz2 License: GNU General Public License Group: Applications/Games URL: http://lincity-ng.berlios.de/ Requires: TrueType-vlgothic Requires: SDL, SDL_image, SDL_mixer, SDL_ttf, SDL_gfx, Requires: zlib, libxml2, physfs BuildRequires: SDL-devel, SDL_image-devel, SDL_mixer-devel, BuildRequires: SDL_ttf-devel, SDL_gfx-devel, BuildRequires: mesa-libGL-devel, mesa-libGLU-devel BuildRequires: zlib-devel, libxml2-devel, physfs-devel, BuildRequires: jam, vorbis-tools BuildRequires: desktop-file-utils BuildRoot: %{_tmppath}/%{name}-%{version}-root %description LinCity-NG is a City Simulation Game. It is a polished and improved version of the old LinCity game. Within the scope of the GoTM project at happypenguin.org we create a new iso-3d graphics engine together with completely redone modern gui. %description -l ja LinCity-NG は都市シミュレーションゲームです。 以前の LinCity を精錬し、改善されたバージョンです。 %prep %setup -q sed -i "s/CFLAGS += -O3 -g -Wall/CFLAGS += $RPM_OPT_FLAGS/" Jamrules sed -i "s/CXXFLAGS += -O3 -g -Wall/CXXFLAGS += $RPM_OPT_FLAGS/" Jamrules %build #./autogen.sh # export CFLAGS="$RPM_OPT_FLAGS -fstack-protector" \ # CXXFLAGS="$RPM_OPT_FLAGS -fstack-protector" %configure jam %install %{__rm} -rf ${RPM_BUILD_ROOT} jam -s DESTDIR=${RPM_BUILD_ROOT} install ### to convert the sounds for i in ${RPM_BUILD_ROOT}%{_datadir}/%{name}/sounds/*.wav; do oggenc --quiet $i && rm $i done # font alias pushd $RPM_BUILD_ROOT%{_datadir}/%{name}/fonts ln -s %alias_ttf sans-ja_JP.ttf popd %clean %{__rm} -rf ${RPM_BUILD_ROOT} %check %{_bindir}/desktop-file-validate %{buildroot}/%{_datadir}/applications/lincity-ng.desktop %post if [ -x %{_bindir}/update-desktop-database ] ; then %{_bindir}/update-desktop-database %{_datadir}/applications fi %postun if [ -x %{_bindir}/update-desktop-database ] ; then %{_bindir}/update-desktop-database %{_datadir}/applications fi %files %defattr(-,root,root) %doc %{_datadir}/doc/%{name}-%{version} %{_bindir}/lincity-ng %{_datadir}/pixmaps/* %{_datadir}/applications/lincity-ng.desktop %{_datadir}/lincity-ng %changelog * Fri Sep 02 2016 Toshiaki Ara 2.0-6 - rebuild with gcc-5.4.0 * Tue Jan 24 2012 Munehiro Yamamoto 2.0-5 - rebuild * Mon Sep 20 2010 IWAI, Masaharu 2.0-4 - build with SDL_gfx 2.0.22 - add BuildRequires: mesa-libGLU-devel - validating desktop file in %%check section - add %%post and %%postun sections for desktop file - add BuildRequires: desktop-file-utils * Thu Jul 30 2009 Munehiro Yamamoto 2.0-3 - added Japanese Summary and description * Fri May 08 2009 Munehiro Yamamoto 2.0-2 - added Requires: TrueType-vlgothic - corrected symbolic link to sans-ja_JP.ttf * Fri Mar 20 2009 Ryoichi INAGAKI 2.0-1 - new upstream release. - changed Group to Applications/Games * Fri Oct 03 2008 Shu KONNO 1.1.2-1vl5 - new upstream release. - applied new versioning policy * Wed Jan 02 2008 Shu KONNO 1.1.1-0vl2 - rebuilt for VineSeed * Thu Sep 06 2007 Atsushi SHICHI 1.1.1-0vl1 - new upstream release. - update Source:. - add "BuildRequires: XOrg-gl-devel". * Mon Sep 3 2007 Munehiro Yamamoto 1.1.0-0vl1 - initial build for Vine Linux 4.1 - add BuildRequires: vorbis-tools to convert the sounds * Sun Dec 11 2005 Munehiro Yamamoto 1.0.2-0vlmp1 - minor version up * Sun Jul 24 2005 Munehiro Yamamoto 1.0.1-0vlmp1 - minor version up * Fri Jun 24 2005 Munehiro Yamamoto 1.0-0vlmp1 - initial build for Vine Linux 3.2 # end of file