lbreakout2-vl.spec 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. Summary: LBreakout2 is a breakout-style arcade game in the manner of Arkanoid
  2. Summary(ja): ネット対戦ができるブロックくずしのアーケードゲーム第2弾
  3. Name: lbreakout2
  4. Version: 2.6.1
  5. Release: 1%{?_dist_release}
  6. Source0: %{name}-%{version}.tar.gz
  7. License: GNU General Public License
  8. Group: Applications/Games
  9. URL: http://lgames.sourceforge.net/
  10. Requires: SDL SDL_mixer SDL_net
  11. Requires: libpng
  12. BuildRequires: SDL-devel SDL_mixer-devel SDL_net-devel
  13. BuildRequires: libpng-devel
  14. BuildRoot: %{_tmppath}/%{name}-%{version}-root
  15. Packager: munepi
  16. %description
  17. The successor to LBreakout offers you a new challenge in more than 50 levels with loads of new bonuses (goldshower, joker, explosive balls, bonus magnet ...), maluses (chaos, darkness, weak balls, malus magnet ...) and special bricks (growing bricks, explosive bricks, regenerative bricks ...). If you are hungry for more you can create your own levelsets with the integrated level editor. There is also an experimental two player mode (via LAN) available.
  18. %description -l ja
  19. LGames プロジェクトのネット対戦ができるブロックくずしの
  20. アーケードゲーム第2弾です。
  21. %prep
  22. %__rm -rf ${RPM_BUILD_ROOT}
  23. %setup -q
  24. %build
  25. %configure --prefix=%{_prefix}
  26. %__make
  27. %install
  28. %__rm -rf ${RPM_BUILD_ROOT}
  29. %__make DESTDIR=${RPM_BUILD_ROOT} install
  30. # remove unpackaged files
  31. %__rm -rf ${RPM_BUILD_ROOT}/usr/doc
  32. %find_lang %{name}
  33. %clean
  34. %__rm -rf ${RPM_BUILD_ROOT}
  35. %files -f %{name}.lang
  36. %defattr(-,root,root)
  37. %doc ABOUT-NLS AUTHORS COPYING ChangeLog INSTALL NEWS README README-SDL.txt TODO
  38. %doc docs/*.jpg docs/index.html
  39. %{_bindir}/lbreakout2
  40. %{_bindir}/lbreakout2server
  41. %{_datadir}/applications/lbreakout2.desktop
  42. %{_datadir}/icons/lbreakout48.gif
  43. %{_datadir}/%{name}/gfx
  44. %{_datadir}/%{name}/gui_theme
  45. %{_datadir}/%{name}/levels
  46. %{_datadir}/%{name}/sounds
  47. %ghost %{_var}/lbreakout2.hscr
  48. %changelog
  49. * Sat Feb 20 2010 Munehiro Yamamoto <munepi@vinelinux.org> 2.6.1-1
  50. - new upstream release
  51. * Thu Jul 30 2009 Munehiro Yamamoto <munepi@vinelinux.org> 2.6beta-3.b7
  52. - fixed Japanese desctiption
  53. * Thu Jul 30 2009 Munehiro Yamamoto <munepi@vinelinux.org> 2.6beta-2.b7
  54. - added Japanese desctiption
  55. * Sat Aug 16 2008 Shu KONNO <owa@bg.wakwak.com> 2.6beta-1.b7vl5
  56. - applied new versioning policy, spec in utf-8
  57. * Sun Jun 3 2007 Munehiro Yamamoto <myamamoto@g.math.s.chiba-u.ac.jp> 2.6beta-0vl0.7.1
  58. - rebuild for VineSeed
  59. * Tue Mar 9 2007 Munehiro Yamamoto <myamamoto@g.math.s.chiba-u.ac.jp> 2.6beta-0vl0.7
  60. - initial build for Vine Linux
  61. # * Sun Dec 11 2005 2.6beta-0vl5
  62. # - Update to 2.6beta-5
  63. # * Fri Nov 11 2005 2.6beta-0vl3
  64. # - Update to 2.6beta-3
  65. # * Mon Oct 17 2005 2.6beta-0vl2
  66. # - fix depended packages
  67. # * Mon May 9 2005 2.6beta-0vl1
  68. # - initial build for Vine Linux
  69. # end of file